However, since the number of blueprints in Dying Light is high, choosing the best ones can get quite difficult. The first blueprint is a modification called "Korek Charm" that practically allows you to repair any weapon . The Anti-Gadoid Gun is useless as a weapon, but when fired, it attracts special Infected to you. The blueprint is in a small crate on one of the balconies of a large tower located next to the safe zone. Venisia is a public relations professional, video game industry contractor, published author, freelance entertainment journalist, copy editor, a co-organizer of the Latinx Games Festival, and a member of the Latinx in Gaming and the Puerto Rico Game Developers (PRGD) community. Her passion is video games. She loves the adrenaline rush from a multiplayer match and understands the frustrations of a brand-new raid. Venisia finds immense value in gaming especially in the realm of mental health. Having trouble finding all those blueprints in Dying Light? Here's a helpful guide to all those locations! How to Unlock Hunted Outfit in Dying Light, How to Unlock Harran Rifle in Dying Light, 5 Pre-Emptive tips for surviving Dying Light: The Following, Techland Shows Off Dying Light 2 Graphics Comparison and Co-Op Play, New Dying Light 2 Trailer Shows Extended Look at Gameplay, Dying Light 2 Developer Interview: How Real History Shapes the Post Apocalypse, Components: Metal Parts (1), Duct Tape (1), Plastic (2), Batteries (2), Power Cable (1), Base Weapons: Police Baton, Crowbar, Military Shovel, Components: Metal Parts (1), Duct Tape (2), Plastic (1), Batteries (2), Power Cable (1), Base Weapons: Cleaver, Blade, Long Knife, Short Knife, Military Shovel, Components: Metal Parts (1), Herb (2), Alcohol (1), Blade (2), Gauze (1), Components: Metal Parts (1), Duct Tape (1), Nails (1), Blade (2), Gauze (1), Components: Metal Parts (1), String (1), Herb (1), Toxic Lichen (2), Gauze (1), Adds: Bleeding (Level 2), Electricity (Level 2), Components: Metal Parts (2), Duct Tape (1), Alcohol (1), Blade (2), Batteries (2), Electronics (1), Components: Metal Parts (10), Plastic (10), Tin Can (10), Electronics (5), Alcohol (10), Bolter Tissue (1), Adds: Bleeding (Level 2), Toxic (Level 2), Components: Metal Parts (1), Herb (1), Nails (1), Blade (2), Aerosol (2), Electronics (1), Adds: Electricity (Level 2), Burning (Level 2), Base Weapons: Pipe, Police Baton, Crowbar, Baseball Bat, Components: Metal Parts (1), Duct Tape (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1), Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe, Components: Metal Parts (2), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1), Base Weapons: Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Baseball Bat, Components: Metal Parts (1), Duct Tape (1), Nails (1), Chemicals (2), Power Cable (1), Components: Metal Parts (20), Alcohol (10), Components: Metal Parts (1), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1), Components: Metal Parts (1), Nails (1), Herbs (4), Toxic Lichen (4), Gauze (1), Base Weapons: Short Sword, Blade, One-Handed Axe, Cleaver, Sickle, Long Knife, Pick, Wrench, Small Hammer, Components: Metal Parts (1), Alcohol (1), Household Supplies (1), Aerosol (2), Electronics (1), Toxic Lichen (2), Base Weapons: Short Sword, Blade, Pick, Sickle, Cleaver, Components: Nails (1), Blade (2), String (1), Herb (4), Gauze (1), Base Weapons: Two-Handed Hammer, Two-Handed Axe, Pickaxe, Components: Metal Parts (2), Duct Tape (2), Plastic (1), Chemicals (2), Power Cable (1), Base Weapons: Blade, Military Shovel, One-Handed Axe, Sickle, Cleaver, Long Knife, Short Knife, Components: Metal Parts (1), Herb (2), Underwater Algae (1), Toxic Lichen (2), Gauze (1), Adds: Electricity (Level 2), Toxic (Level 2), Base Weapons: One-Handed Axe, Police Baton, Baseball Bat, Military Shovel, Crowbar, Pick, Wrench, Small Hammer, Components: Metal Parts (2), String (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2), Components: Metal Parts (1), Duct tape (1), Plastic (2), Batteries (2), Power Cable (1), Adds: Bleeding (Level 1), Electricity (Level 1), Components: Metal Parts (1), String (1), Nails (2), Blade (1), Batteries (2), Electronics (1), Components: Metal Parts (1), Nails (2), Plastic (1), Batteries (2), Power Cable (1), Components: Metal Parts (1), String (1), Plastic (1), Batteries (2), Power Cable (1), Base Weapons: One-Handed Axe, Pick, Wrench, Small Hammer, Components: Metal Parts (1), Duct Tape (1), Nails (1), Aerosol (2), Gauze (1), Base Weapons: Police Baton, Baseball Bat, Crowbar, Components: Metal Parts (1), String (1), Nails (1), Aerosol (2), Gauze (1), Base Weapons: Short Sword, Two-Handed Sword, Blade, Khopesh, Machete, Cleaver, Sickle, Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2), Adds: Impact (Level 2), Burning (Level 2), Base Weapons: Short Sword, Two-Handed Sword, Khopesh, Machete, Blade, Cleaver, Sickle, Components: Metal Parts (2), Alcohol (1), Household Supplies (2), Chemicals (2), Aerosol (2), Batteries (1), Base Weapons: Two-Handed Axe, Two-Handed Hammer, Pickaxe, Components: Metal Parts (2), Duct Tape (2), Gauze (1), Herb (1), Toxic Lichen (2), Base Weapons: Two-Handed Sword, Short Sword, Machete, Blade, Khopesh, Cleaver, Sickle, Components: Metal Parts (1), Alcohol (1), Chemicals (2), Blade (1), Power Cable (1), Base Weapons: Two-Handed Sword, Two-Handed Axe, Two-Handed Hammer, Khopesh, One-Handed Axe, Pickaxe, Components: Metal Parts (1), String (2), Plastic (1), Batteries (2), Power Cable (1), Base Weapons: Short sword, Two-Handed Sword, Khopesh, Machete, Blade, Components: Metal Parts (2), String (1), Household Supplies (1), Gauze (1), Aerosol (2), Base Weapons: Short Sword, Two-Handed Sword, Khopesh, Sickle, Machete, Components: Metal Parts (2), Duct tape (1), Alcohol (1), Gauze (1), Blade (2), Base Weapons: Two-Handed Axe, One-Handed Axe, Pick, Pickaxe, Components: Metal Parts (1), String (2), Duct Tape (1), Blade (2), Gauze (1), Components: Metal Parts (1), String (1), Plastic (2), Chemicals (2), Power Cable (1), Components: Metal Parts (2), Alcohol (1), Nails (1), Blade (2), Aerosol (2), Electronics (1), Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Components: Metal Parts (1), String (2), Underwater Algae (1), Toxic Lichen (2), Gauze (1), Components: Metal Parts (3), Duct Tape (2), Nails (2), Blade (2), Gauze (1), Base Weapons: Machete, Two-Handed Sword, Khopesh, Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Blade (2), Batteries (2), Electronics (1), Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, Cleaver, Components: Metal Parts (2), Duct Tape (1), Nails (1), Blade (2), Aerosol (2), Electronics (1), Components: Metal Parts (1), Herb (4), Toxic Lichen (4), Components: Metal Parts (1), Plastic (1), Batteries (1), Components: Metal Parts (1), Nails (1), Blade (1), Base Weapons: Short Sword, Blade, Two-Handed Sword, Machete, Khopesh, Components: Metal Parts (2), Duct Tape (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1), Components: Metal Parts (1), Nails (1), Plastic (1), Batteries (2), Power Cable (1), Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe, Police Baton, Baseball Bat, Crowbar, Components: Metal Parts (2), Duct Tape (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1), Base Weapons: Wrench, Pick, Military Shovel, Cleaver, Sickle, Components: Metal Parts (2), Alcohol (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1), Components: Metal Parts (1), String (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1), Base Weapons: Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, Blade, Components: Metal Parts (2), Duct Tape (2), Nails (1), Blade (2), Batteries (2), Electronics (1), Components: Metal Parts (1), Nails (1), Underwater Algae (1), Toxic Lichen (2), Gauze (1), Components: Metal Parts (1), String (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1), Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1), Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe, Components: Metal Parts (1), String (1), Nails (1), Blade (2), Aerosol (2), Electronics (1), Components: Metal Parts (1), Household Supplies (1), Chemicals (1), Base Weapons: Two-Handed Hammer, Pickaxe, One-Handed Axe, Two-Handed Axe, Small Hammer, Components: Metal Parts (2), String (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1), Components: Metal Parts (1), Gauze (1), Aerosol (1), Components: Metal Parts (4), String (2), Blade (2), Aerosol (3), Electronics (3), Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2), Components: Metal Parts (2), Chemicals (2), Electronics (2), Household Supplies (3), Power Cable (3), Components: Metal Parts (4), Tin Can (3), Electronics (2), Alcohol (2), Aerosol (3), Components: Metal Parts (1), Chemicals (1), Household Supplies (1), Components: Plastic (1), Chemicals (1), Household Supplies (1), Components: Alcohol (1), Flourescent Mushrooms (20), Components: Metal Parts (1), Chemicals (1), Alcohol (1), Components: Alcohol (1), String (1), Gauze (1), Components: Household Supplies (1), Tin Can (1), Flourescent Mushrooms (1), Components: Metal Parts (1), Underwater Algae (1), Herb (1), Flourescent Mushrooms (1), Components: Nails (1), Chemicals (1), Household Supplies (1), Tin Can (1), Components: Plastic (1), Household Supplies (1), Nails (1), Components: Household Supplies (2), Tin Can (1), Toxic Lichen (1), Components: Plastic (1), Chemicals (1), Household Supplies (1), Toxic Lichen (1), Components: Herb (5), Underwater Algae (1), Bolter Tissue (1), Components: Gauze (1), Herb (3), Bolter Tissue (1). First, make your way inside the first Safe Zone in Old Town. Found inside a room on the second floor of the Bites Motel. The only way to open the box is to use a hacking tool obtained during the Rocket Waggoon side quest. Before going there, make sure to take the keycard from Jasir with you. The orange blueprints, known as legendary blueprints, are the best ones in the game. run back to the safe house and pick up 3,000 survivor points. Alternatively, renaming 'data3.pak' to 'data3.zip' should let you open it without downloading anything, just make sure you change it back to .pak so the game will recognize it. 3. To find it, you have to find the two holes in the ground, shown in screenshot 1, where DVD movies have been dumped. You'll find it inside one of the green wagon cars. The one on far Southeast is on a beach, next to the water, close to the nearby Museum compound. You have to get on top of a specific skyscraper to begin the puzzle. The blueprint is in one of the rooms of the post office. Found next to the large town square in Eastern Old Town on top of the large blue-ish billboard. You must locate an area with two holes where a large number of DVD's were buried. Found inside the Kindergarten in Eastern Old Town. By following the location provided on the map, make your way to a building that will have a metal roof. 3 from Driver tree, You need to buy the skill Mechanic Lvl. The Slums is where you start the game. In this guide i will explain how to get to secret techland room and get the "left finger of GLoVa" blueprint. In Old Town, there exists a tunnel under which youll be able to find a yellow van right next to a police van. Along with the Korek Machete 2.0 blueprint, which well talk about later, the Sick Bomb blueprint is also one of the most time-consuming ones in our, In the Harbor Safe Zone, you will need to search around for a workshop called Golden Hammer. Blueprints are a must-have in order to turn your average pipe into a melee killing machine, or simple gauze and alcohol into a medkit. The blueprint is on a wooden table next to a hiking trail. There is a Golden Hammer workshop sign located above the large garage entrance. Blueprint upgrades can be purchased from vendors, however, and significantly improve a blueprint's design with each upgrade. We have mentioned Dying Light legendary blueprint locations as well in our guide, so youll be able to find them easily as well. Immunity Booster 1. Guides . Dying Light Blueprints Location Guide 230V Area: Slums Location: Safe Zone to the north of The Tower Reach the Sports Court safe zone to the north of the tower, where Crane has to kill an. Though the methods of getting each blueprint vary slightly, players will want to be sure they grab both blueprints before exiting the building. This safe zone is where the loud music starts coming out. The hoverboard (Hoverboard) challenge and the broomstick (Baba Yaga) challenge. Infected Arrows 3. You need a military keycard from Jasir to open the crate. This area is where side quest "Voltage" occurs. Dying Light 2's Hardest-To-Find Blueprints, Dying Light 2 Black Screen After Ending: What It Is & How To Fix It, Dying Light 2 DLC Could Take Players To A Dark Castle In Elyseum, 10 Things To Do In Hogwarts Legacy Most Players Never Discover, Hogwarts Legacy: All Great Hall Field Guide Page Locations, How To Unlock Avada Kedavra In Hogwarts Legacy. The Tolga's Folly blueprint is inside of one of the mysterious boxes that you'll need to the hacking device, found in the Rocket. Dying Light 2 Easter Egg Weapons: Mistress Sword Click to enlarge The next weapon can also be earned in the secret DOOM level, but is a little easier to find than the Dying Force gun. The one on far Northwest is on the side of a stone tower, at the start of a small peninsula. Related Articles. The vast majority of blueprints inDying Light 2come from the Craftmaster vendors found in the faction settlements. Experimental Military Traction Part The blueprint is in the military crate inside the truck's trailer. You will need to make your way to the attic, where youll find the blueprint inside a drawer. Once there, make your way inside the stone tower, and youll find the blueprint there. As you enter from the second to last floor, keep going forward until the end of a hallway. Ground floor on a shelf next to the fridge. There are a total of four potions in the game that can be acquired from Dahlia, Shroom Potion, Liver Potion, Kidney Potion, and Cloak Potion, and they can be acquired by completing the Witch Queen quest, Hunting Goon quest, Kidney Punch quest, and Bring me the Brain of Usain Bolter quest respectively. Once there, you should spot a bunch of boxes piled one on top of each other, close to the buildings rooftop maintenance room. The blueprint is in the military crate inside the truck's trailer. You will need to activate this Teddy Bear until it explodes and grants you the blueprint. The only way to open the box is to use a hacking tool obtained during the Rocket Waggoon side quest. You need to buy the skill Mine Dispenser in the Driver category, which lets you throw mines while driving. You will need to visit the Dirt Road located in The Countryside. Remote C4 5. You must first obtain both Right hand of gloVA piece #1 and Right hand of gloVA piece #2. Grapple from the following room across to another room with a locked chest (hard). It'll take you to a large platform-grassy area. "Dig" out the hole closest to the shovel by kicking or otherwise damaging it until it reveals a pile of DVD's and the blueprint. Anti-Gadoid Gun. Once you play your move, use the elevator to reach the first floor. On the right side of the truck, inside the trucks opened tool box you'll find the blueprint. Inside these two holes, youll find a lot of DVDs. You need to buy the skill Mechanic Lvl. Inside a small room of the electric station, you should find a chest with the blueprint inside. To get the Left Ball of Glova blueprint, players need to find two stones in Old Town area. By using the air conditioner near the hallway at the center of the building, you can push yourself toward the lamp on the side of the nearby balcony, to get up there. Squeeze through a hole in the fence, kill all the zombies and break the lock. For each location, we are also going to attach a map in which we are going to highlight the location of each blueprint. The blueprint is inside this tent placed next to a whiteboard. Guide to Turn Off TAA/AA How-To (Step-by-Step) Upon meeting him, he will ask you to escort him to his favorite fishing spot. Dying Light - Secret Blueprint "Surprise MFs" Maka91Productions 357K subscribers Subscribe 1.8K Share 250K views 7 years ago Dying Light - Secret Blueprint "Surprise MFs" - Hidden on the. To get the blueprint, you will need to make your way to the location mentioned on the map and search for a crate underwater near the airplane wreck. This box contains the Short Circuit blueprint. In the parking of the Stuffed Turtle supermarket, you will come across a man named Nick Pesto who will be trapped inside a van. Each of the blueprints is an important part ofDying Light 2, and will significantly help players find and master their style of play. It's inside a mysterious box. Inside the shed, you will find the blueprint at the top of a crate. Keep heading west and climb to the higher area. All logos and images are copyrighted by their respective owners. This one can be found inside a shack that is located right next to the Curved Bridge Safe Zone. Experimental Military Brakes Part The blueprint is in the military crate inside a wagon car. The blueprint is on a small island on the lake. Dying Light Achievements Dying Light Achievements Show completed achievements Show secret achievements There are 68 achievements with a total of 1490 points The Whole Story 100 Finish all. One of the fans of the game, in his Twitter said the funny part about transformers and power transmission poles in the game - they are not connected by wires. In the game, you will unlock a safe zone after completing a sidequest Goodnight Mr. Bahir. 5 from Driver tree. Note: Dying Light: The Following is required to paint the buggy.. The blueprint is on the top of this billboard. The blueprint is inside a crate in the hunting tower. As you can see for yourself, some of these blueprints are easy to get, while others will make you go through a lot of trouble. Dying Light > General Discussions > Topic Details. ones that you receive for unlocking new skills or for obtaining Trust points. Follow the tunnels until you swim underwater and come out in a large chamber. The plan is to dig out the blueprint and you can achieve start by pressing the kick button many times. Near one of the safe zones, there are buildings that are surrounded by a metal fence. This blueprint can only be acquired after or during the side quest called Power to the People. During the side quest, you will need to make your way inside a room within the Hydro Dam building, where youll be able to find the blueprint inside a metal chest. Left Finger of gloVa 1. However, this time, you will find the Sick Bomb blueprint waiting for you to pick it up on the Checkers board. Lockpick 9. Given that players are required to double back and head up the VNC Tower once more, it's no wonder why the secret developer room in Dying Light 2 is hard to find. After youll make your first jump, head a little backward until you see a pink cube. It's inside a mysterious box. 2 from Driver tree, You need to buy the skill Mechanic Lvl. RELATED: Dying Light 2: How To Get A Bow. The Korek Charm is a weapon modification giving +500 durability, which you can repeatedly add to any weapon with a charm slot. To get the Right Hand of gloVa blueprint, you will need to go through some trouble. In the neighboring location, find a white crate with the blueprint in it. Found inside the central electric network station, go inside the metal fence enclosed area in southeastern part of the station and you should spot a small yellow box on the ground there. He will beg you to protect him and take him to The Tower. To make the next move you need to exit the Tower zone completely and then return to the board. Check the desk behind the World's Best Dad figure - the blueprint is in the opened drawer. The blueprint can be acquired only during or after the side quest called Going Portal. During it, you will go through a post office. Enter through the break in the fence to the north - then pick the locked door (hard) to get inside the room, On the picnic table on the side of the road, In the building - in the drawer of the white dresser near the microwave, On the very top of the radio antenna in the chest, Stuck on the bounty board in the safe zone. Although finding the part isn't challenging, the path to the space chicken can be difficult to find because it requires players to follow an alternate path after beating the game. This is yet another blueprint that can be acquired by taking down one of the Freaks of Nature. Once you do it, the blueprint is located inside a small yellow box, on top of a wooden table. The Get Medieval blueprint can be found inside the Garden-Roof safe zone. After reaching your destination, you will find a Mysterious Box. ), Alcohol (? Kaleb also has a limited Journalism background in NY politics, corporate shareholder activism, cybersecurity, and ESG (environment, social, & governance). To get this blueprint, you will need to head to a stone tower that is located before the stone bridge in the Northwestern Area. It's located in Central Loop at the Garrison zone. Boomstick 2. Get up to the roof of the apartment building. To get this blueprint, you will need to make your way to the military container located at the center of the map. Found behind a shack in the Northeastern Slums. To get this blueprint, you will need to kill David and Goliath, who also happens to be one of the Freaks of Nature, just like Behemoth. Upon meeting him, he will ask you to protect him while he searches for some ingredients. Play another move. A Mysterious Blueprint - This blueprint is an easter egg and therefore finding it is quite problematic. This guide will help you when your quest is broken. Found on a desk inside a safehouse during the mission First Assignment. The safehouse is just north of the long highway turn. There's also a ton of hidden blueprints, secret areas, and easter eggs crammed into the.